If you want to have splash damage in the early game, towers like the Demoman are better options. The Rocketeer should not be used as an early game tower because of its high cost.To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page. Upgrades Level 1 - Faster Reloading - $300 The Rocketeer has a placement limit of eight per player. The Rocketeer is mostly considered a mid to late game tower due to its relatively high cost, but the ability to take down hordes of strong enemies with its high damage. Enemies within this range will not be targeted by the Rocketeer, potentially limiting the Rocketeer's flexibility. Uniquely, the Rocketeer has two range rings the white range ring, which is its attack range and a red range ring, which is its deadzone range. It also has decent range meaning that it can perform quite well against hordes. Additionally, it can also damage lead enemies because of this, and it can detect Hidden enemies. Since it is a splash tower, it completely ignores defense dealing full damage to the enemy. Enemies in the inner sphere will be dealt 100% of the stated damage, while the damage in the outer sphere is decreased linearly. The explosion is separated into two spheres. However, the Rocketeer has a slow firerate. The Rocketeer is a splash damage tower that deals very high damage to enemies within an explosion radius. It is purchasable in the store for 2,500. The Rocketeer, formerly known as the Rocketer, is an intermediate ground tower which deals splash damage.
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